Right-clicking on the frame you want to extend the exposure to and selecting Extend Exposure.Ĭlicking on the frame that you want to extend the exposure to and pressing + + (Windows) or + + (Mac OS X). In the Timeline view, rename the drawing layer to something appropriate and extend the exposure of the drawing for the total length of the animated sequence.
Leave the envelope layer enabledįor more information on how to import bitmap images, see Importing and Vectorizing Images.
If you are working in the Drawing view, in the Exposure Sheet view, click the Toggle Element List button and then hide (deselect) the current Skin Group art layer. If you are working in the Camera view, in the Timeline view, hide (deselect) the current Skin Group art layer.
To fix problems like this, all the limbs are separated and then reattached to the body in the Bone setup stage (which is already done for the Robo-Skeleton templates), so all the body parts can move independently. This would also happen to the image of a human character in profile one arm and one leg would be hidden. You may notice that it does not look as it did in the Camera view some of the limbs of the character may be detached and spread out.Īs is the case with the dog, when the character is whole, two of the legs are partially hidden behind the rest of the body. The envelope image appears in washed out colours in the Drawing view.
If you are working in the Drawing view, turn on the Light Table by clicking the Auto Light Table button in the Onion Skin toolbar (Top toolbar on Mac OS X). Use the Erase tool or Select tool in combination with the key to get rid of the current artwork on that layer. If you want to continue working in the Camera view, click the Connect Character Set-up Mode button to display the envelope zones. Go to the Drawing view by clicking on the Drawing view button on the upper-right side of the Camera view. In the Timeline view, click the Add New Drawing Layer button to create a new drawing layer. To add your own character to the Robo-Skeleton template: 1. You can do this in several ways: by creating a new drawing layer, using the envelope zones as guidelines and then creating your own artwork, or by erasing the artwork from the dog_side layer and drawing your own artwork directly in that layer.
To have the character move with the pre-made animation of the Robo-Skeleton template, you need to add your own artwork to the Skin Group to replace the dog_side layer. The envelope zones appear and the character is split apart as you would see it in Setup Mode. In the Bone Tools toolbar, click the Connect Character Set-up Mode button. The envelope layer contains drawings of zones surrounding each body part of the character. The first layer, in this case called dog_side, contains all the artwork for the dog that you currently see in the Camera view. Notice how there are two drawing layers attached to the Skin Group. The first thing you need to do is examine the layers included in your Robo-Skeleton template, specifically the Skin Group. This means that you need not use this template as is, but you can use elements of the template, such as the animation, for your own purposes. Now that your Robo-Skeleton appears in the Camera view, you have all the pieces necessary to create your own humanoid or four-legged character.
In the Library view, select the template you want to import.ĭrag and drop the selected template in the Camera view or Timeline view's left side.Īdding Your Own Character to the Robo-Skeleton Template You can drag a template from the Library view to the Camera or Timeline view to add it to your animation.
Importing Your Robo-Skeleton into a Scene To see a thumbnail of the template, right-click in the right section of the Library view and select View > Thumbnails. Refer to the following table for a more detailed description of the templates: Folder Each character has its own subfolder containing templates grouped into front, side and 3/4 poses. Inside the Robo-Skeleton folder are Robo-Skeleton templates of both human and animal characters. If you do not see the folder Toon Boom Templates in the Library, right-click under the Local and Global folders and select Reload Default Templates.